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Saturday, July 11, 2009

Diablo 2 Breakpoints Table FHR FBR IAS FCR

Character Weapon/Skill/Form

Block Frames

17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Amazon 1-handed swinging weapons* 0 4 6 11 15 23 29 40 56 80 120 200 480




Other weapons











0 13 32 86 600
Assassin All











0 13 32 86 600
Barbarian All









0 9 20 42 86 280
Druid Human





0 6 13 20 32 52 86 174 600


Werebear




0 5 10 16 27 40 65 109 223



Werewolf







0 7 15 27 48 86 200

Necromancer All





0 6 13 20 32 52 86 174 600

Paladin Without Holy Shield











0 13 32 86 600

With Holy Shield














0 86
Sorceress All







0 7 15 27 48 200 200

FCR

Frames Amazon A3 Mercenary Assassin Druid Human Druid WW Druid WB Pal/Nec Barb/Sorc
19 0






18 7 0
0



17 14 10
4



16 22 15 0 10 0 0

15 32 30 8 19 6 7 0
14 48 40 16 30 14 15 9
13 68 60 27 46 26 26 18 0
12 99 90 42 68 40 40 30 9
11 152 140 65 99 60 63 48 20
10

102 163 95 99 75 37
9

174
157 163 125 63
8






105
7






200

FHR
Character Weapon

Hit Recovery Frames

17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2
Amazon All





0 6 13 20 32 52 86 174 600
Assassin All







0 7 15 27 48 86 200
Barbarian All







0 7 15 27 48 86 200
Act 5 mercenary All







0 7 15 27 48 86 200
Druid, human 1-handed swinging weapons*


0 3 7 13 19 29 42 63 99 174 456


Other weapons



0 5 10 16 26 39 56 86 152 377

Druid, werebear All



0 5 10 16 24 37 54 86 152 360

Druid, werewolf All









0 9 20 42 86 280
Act 3 mercenary All 0 5 8 13 18 24 32 46 63 86 133 232 600


Necromancer All



0 5 10 16 26 39 56 86 152 377

Paladin Spears and staves



0 3 7 13 20 32 48 75 120 280


Other weapons







0 7 15 27 48 86 200
Act 1 mercenary All





0 6 13 20 32 52 86 174 600
Sorceress All

0 5 9 14 20 30 42 60 86 142 280


Act 2 mercenary All

0 5 9 14 20 30 42 60 86 142 280


* 1-handed swinging weapons include 1-handed axes, clubs, 1-handed maces, orbs, scepters, 1-handed swords, 2-handed swords wielded in one hand, throwing axes, and wands.



Chance to hit

100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender; DR = Defense Rating

Note: Attacks will never have less than 5% chance to hit nor more than 95% chance to hit.

Final chance to hit is truncated.

Example

I have an AR of 10,000. I am lvl85 (attacker) and the Defender is lvl90 with a defense of 5000

= 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
= 100 * 10000/ (10000 + 5000) * 2 * 85/ ( 85 + 90)
= 1000000/(10000 + 5000) * 2 * 85/(85 + 90)
= 1000000/(15000) * 2 * 85/(175)
= 1000000/(15000) * 2 * 85/(175)
= 66.667 * 2 * 85/175
= 133.333 * 85/175
= 11333.333/175
= 64.761% chance to hit.

Base Attack Rating

(Your attack rating without +AR or +Ar% from equipment, charms or skills)

= (Dex * 5) - 35 + ClassBonus

The ClassBonus is:

20 for Barbarians and Paladins
15 for Assassins
5 for Amazons and Druids
-10 for Necromancers
-15 for Sorceresses

Example

Any lvl Necromancer with 200 Dex.

= (Dex * 5) - 35 + ClassBonus
= (200 * 5) - 35 + (-10)
= (1000) - 35 + (-10)
= 965 + (-10)
= 955AR

Base Defense Rating

(Your Defense rating without Defense, +Def or +Def% from equipment, charms or skills)

= Dex / 4 (rounding down)

Example

Any lvl char with 179 Dex.

= Dex/4 (rounding down)
= 179/4 (rounding down)
= 44.75 (rounding down)
= 44

Chance to cause Knockback

Vs. large (eLarge): 32/128 = 25%
Vs. small (eSmall): 128/128 = 100%
everyone else: 64/128 = 50%


Open Wounds

Damage per frame:
Clvl=1-15: ((9*Clvl+31)/256)) * Modifier
Clvl=16-30: ((18*Clvl-104)/256) * Modifier
Clvl=31-45: ((27*Clvl-374)/256) * Modifier
Clvl=46-60: ((36*Clvl-779)/256) * Modifier
Clvl=61-99: ((45*Clvl-1319)/256) * Modifier

Modifier:
Triggers on a Player with attacker using a Melee Attack: 0.25
Triggers on a Player with attacker using Ranged Attack: 0.125
Triggers on a Boss Monster with attacker using Ranged or Melee: 0.5
Trigger on Other Targets with attacker using Ranged or Melee: 1

Open Wounds has a duration of 200 Frames (8 Seconds) and will reset the timer if reapplied. It's not actual damage but a Negative Life Regenration.

E.g:

Lvl80 Char using melee attack on a normal monster (Other Target)
Clvl=61-99: ((45*Clvl-1319)/256) * Modifier
= ((45*80-1319)/256) * 1
= ((3600-1319)/256)
= (2281/256) * 1
= 8.91015625 * 1
= 8.91015625 Damage per Frame.

For Damage per second, do (Damage per frame * 25)

8.91015625 * 25
= 222.75390625 Damage per second.


Thanks to http://strategy.diabloii.net/news.php?id=551



1 comment:

Unknown said...

So wehere is IAS data?