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Tuesday, September 7, 2010
Diablo 2 1.13 Upgrades Patch
Major Bugs
- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town
("TPPK").
- Fixed an issue where some players could disconnect other players when
they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.
Minor Bugs
- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the
window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in
windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it
was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
- Fixed an issue where if you had two items which provided auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
having all of its stats applied properly.
- Fixed an issue where the Paladin's Charge ability would become locked
out if Holy Shield faded while charging.
- Fixed an issue where the Barbarian's Leap ability could become locked
out if they were hit when they started to leap.
Specific changes/improvements
- Respecialization is now possible! Completing the 'Den of Evil' quest
will now additionally reward 1 free respec which can be saved. Players
who have already completed this quest should receive 1 free respec in
Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items
required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana
globes by clicking on the bottom area of each orb.
- When creating a single player game, each difficulty button is now bound
to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to
not fix the aspect ratio to 4:3 when maximizing in windowed mode.
This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound
in background.
- Added the following aliases for pre-existing command line options,
'-nosound', '-window', and '-windowed'.
Revised Skill balance for Player Character classes
Amazon
- Immolation Arrow - Increased radius of Explosion effect by 33% and
Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.
Assassin
- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.
Barbarian
- Whirlwind - Reduced initial mana cost by 50%.
- Masteries - Changed critical strike chance from 0-25 to 0-35.
Paladin
- Blessed Hammer - No longer ignores resistances of undead and demons.
Druid
- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.
Necromancer
- Blood Golem - Removed negative shared life effect (player no longer
loses life when the golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.
Sorceress
- Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.
Saturday, August 7, 2010
Diablo 2 1.13 UBER Trsitram Guide
Remember that DIABLO MEPHISTO AND BAAL are "DEMON" Class monsters
Suggested Character: Smiter
Suggested Equipment: What ever floats your boat for everything else but the below equipment.
HELM: GUILLAUME or COA
ARMOR: Chains of Honor
BOOTS: Gore Riders
Now why these? Because GUILLAUME adds a great% to double your damage along with gore riders but whats more important is CHAINS OF HONOR due to the attribute of
200% damage to demons
Diablo 2 1.13 Tips and Techniques Guides Game Play Magic Find MF
EG: In "Join Game" you can type out the baal game for example "Fastbaal-01" while tying this you can press CONTROL A and the CONTROL C to copy the game name then Press CONTROL V to paste the game name only needing to change the number.
Tip 2: CRAFT CRAFT CRAFT: CRAFTING Caster AMULETS
What you will need:
PERFECT AMETHYST
MAGIC AMULET
RAL RUNE
ANY JEWEL
This is an easy way to get a good amulet with little cost notice the higher the character level who crafts the items will most likely get a better item
General Tips about Magic Find(MF)
Magic Find
More players in the game does increase the total number of item drops, but they aren't necessarily magic items
Character level has no effect on item drops
Magic Find does not affect the frequency of finding jewels or charms
Higher magic find will increase your chance of getting rare jewels.
Magic Find does not affect runes in any way
Magic Find does not affect gambling
ALSO YOUR MERCENARIES MAGIC FIND% WILL BE ADDED TO YOURS
EXAMPLE: IF YOU HAVE 100% MAGIC FIND AND YOUR MERCENARY HAS 50% THEN YOU WILL HAVE 150% MAGIC FIND
TIP 3: UBER Tristram
Remember that DIABLO MEPHISTO AND BAAL are "DEMON" Class monsters
Suggested Equipment
Saturday, March 27, 2010
Diablo 2 1.13 new patch news patch notes
- Patch 1.13
A new Mystery has been revealed!
- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...
Major Bugs
- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
Minor Bugs
- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.
Specific changes/improvements
- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- Updated two Act 5 mercenary names to Klar and Tryneus.
- When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added support for '-nosound', '-window', and '-windowed' command line options.
Revised Skill balance for Player Character classes
Amazon
-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.
Assassin
-Shadow Master - Increased resistance range per point from 5-80 to 5-90.
Barbarian
-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.
Paladin
-Blessed Hammer - No longer ignores resistances of undead and demons.
Druid
-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.
Necromancer
-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.
Sorceress
-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%.
Friday, July 17, 2009
Diablo 2 1.12 V/T Vindicator Templar Character Guide Build PVP PVM
Stats:
Strength: Enough to equip
Dexterity:Enough to equip or max block
Vitality: Everything or rest of stat points
Energy: None
Equipment:
Helm:
Ber'd Shako
2 OS COA socketed with BER, rare jewel with res and other attributes but mainly -15% requirements
Armor:
Light Strength Enigma(Mage Plate)
Chains of Honor
Weapon:
Grief PB or Zerker note: For grief zerker you need 40 ias to reach a breakpoint not sure can anyone confirm this i have also heard that grief zerker reaches that breakpoint with 36% ias.
Switch Weapon:
CTA 6bo
Some Prefer FOH Sticks on switch but if you can get one or afford one a HOTO will work as well.
Shield:
Upp'd HOZ
45 Res Eth Exile
Spirit for BO
Amulets/Rings
Maras/Raven Frost BK or Rare Ring with good Attribute such as str dex etc....
Boots:
Eth Treks Waterwalks
Belt:
Verdungos 40 vita 15%dr
Inventory:
9X 45 life p combat gcs
10X 20lifersc
37X 20 lifer sc
P tocrch
Anni
Skills
Max Foh
Max Fanat
Max Holy Shock
Max Holy Sheild
One into Smite
One into Salvation
Rest into Conviction
One into Prerequisites
This is a brief guide let me know if there is anything you want added
Sunday, July 12, 2009
Diablo 2 Rune Ratio Find Countess 1.12
Rune Name
The Countess
High Unique
Cube:
Ist Rune
1109
181746
1
Gul Rune
122049
211827
2
Vex Rune
183073
317741
4
Ohm Rune
213464
370488
8
Lo Rune
320196
555732
16
Sur Rune
0
648139
32
Ber Rune
0
972208
64
Jah Rune
0
1134027
128
Cham Rune
0
1701040
256
Zod Rune
0
5953029
512
Single drop comparison is 163,88 times more ists at each kill, compared to "High unique" monsters...
"High Unique" monsters [Hell mode] :
Bonesaw Breaker - Glacial Trail
Coldworm the Burrower - Maggot Lair Level 3
Dac Farren - Bloody Foothills
Eldritch the Rectifier - Frigid Highlands
Eyeback the Unleashed - Frigid Highlands
Frozenstein - Frozen River
Grand Vizier of Chaos - The Chaos Sanctuary
Infector of Souls - The Chaos Sanctuary
Lord De Seis - The Chaos Sanctuary
Pindleskin - Nihlathak's Temple
Sharptooth Slayer - Frigid Highlands
Shenk the Overseer - Bloody Foothills
Snapchip Shatter - Icy Cellar
Thresh Socket - Arreat Plateau
Credit goes to rike1 for this part of the compiled help topic
Saturday, July 11, 2009
Diablo 2 MF Magic Find Guide Ratio Drops
then under it lists items and numbers. The number is how many runs it takes to find that item from that boss. zero means you cant. and of course its only averages, so you can find any of those items in 5, or it may take up to 50,000 runes.
when looking at an item, match the number across with the boss at the top. so the third number listed after each item would be pindleskin.
Basically its the average run from the boss to drop the item use control F to find the item you are looking for
E.G.
Alma Negra to find it on average from baal it would take an average of 1810 runs to find Alma Negra, 2086 runs from Mephisto to find Alma Negra, 21435 runs to find Alma Negra from Pindleskin and so on...
ITEM NAME BAAL MEPHISTO PINDLESKIN ELDRITCH SHENK P+E+S
Alma Negra 1810 2086 21435 0 0 21435
Andariel's Visage 843 1543 10160 0 0 10160
Arachnid Mesh 1156 1114 0 0 0 0
Arioc's Needle 447 431 5392 0 0 5392
Arkaine's Valor 1521 11487 18325 0 0 18325
Astreon's Iron Ward 47375 0 65689 0 0 65689
Azurewrath 3065 5609 0 0 0 0
Baranar's Star 636 743 7662 7357 7376 2487
Blackoak Shield 1156 1114 13933 13380 13415 4524
Blood Raven's Charge 1328 1261 15729 15090 15090 5099
Bloodmoon 639 615 7704 7398 7418 2501
Boneflame 2272 0 24447 37089 37246 10558
Bonehew 449 433 5422 5205 5219 1760
Boneshade 1540 2818 18555 17811 0 9088
Cerebus' Bite 2185 2071 25864 24812 24812 8384
Cranebeak 922 0 10049 15324 15363 4350
Crown of Ages 19301 0 25272 0 0 25272
Darkforce Spawn 35404 0 45611 0 0 45611
Death Cleaver 15792 0 21896 0 0 21896
Death's Fathom 28967 0 39519 0 0 39519
Death's Web 47488 0 65856 0 0 65856
Demon Limb 543 524 6554 6294 6311 2128
Demon's Arch 637 745 7682 7376 7396 2494
Demonhorn's Edge 1565 2824 18538 17782 17782 6009
Djinn Slayer 636 612 7663 7359 7378 2488
Doombringer 1114 8414 13426 14931 14969 4802
Dracul's Grasp 1162 1119 14008 13451 0 6862
Dragonscale 4019 0 34340 372465 0 31441
Eaglehorn 1114 8414 13426 14931 14969 4802
Earth Shifter 31583 0 43793 0 0 43793
Eschuta's Temper 911 923 10789 10346 10346 3497
Ethereal Edge 492 474 5937 5701 5717 1928
Executioner's Justice 15792 0 21896 0 0 21896
Firelizard's Talons 1030 7674 12260 13564 13621 4372
Flamebellow 637 745 7682 7376 7396 2494
Fleshripper 1257 0 10933 118664 118965 9234
Frostwind 1254 0 10905 118363 118664 9210
Gargoyle's Bite 15792 0 21896 0 0 21896
Ghostflame 15792 0 21896 0 0 21896
Giant Skull 2194 0 19059 206896 207419 16097
Gimmershred 542 522 6536 6277 6294 2122
Griffon's Eye 19301 0 25272 0 0 25272
Gut Siphon 1262 0 10959 118965 119266 9256
Halaberd's Reign 2272 0 24344 0 0 24344
Harlequin Crest 800 771 9649 9267 9290 3133
Head Hunter's Glory 1521 11487 18325 20379 20432 6554
Heaven's Light 3824 3684 46102 44272 44390 14969
Hellrack 513 939 6185 5937 0 3029
Hellslayer 511 935 6153 5907 5921 1997
Horizon's Tornado 1334 10073 16070 14892 14931 5093
Jade Talon 601 569 7112 6823 6823 2306
Lacerator 924 0 10075 15363 15403 4362
Leviathan 1235 0 13468 20537 20585 5830
Lightsabre 613 1122 6153 5907 5921 1997
Mang Song's Lesson 47375 0 65689 0 0 65689
Marrowwalk 973 1139 11737 11270 11299 3810
Medusa's Gaze 1229 0 13399 20432 0 8092
Messerschmidt's Reaver 1254 0 10905 118363 118664 9210
Nightwing's Veil 2458 0 26798 40865 40969 11602
Nord's Tenderizer 694 669 8381 8049 8069 2721
Nosferatu's Coil 1299 1335 15654 15028 15068 5082
Ondal's Wisdom 1536 2811 18506 17765 17811 6007
Ormus' Robes 766 737 9236 8869 8893 2999
Ravenlore 4019 0 34340 372465 372465 28994
Razor's Edge 698 673 8427 8091 8114 2736
Rune Master 636 743 7662 7357 7376 2487
Sandstorm Trek 768 740 9261 8893 8914 3007
Schaefer's Hammer 6271 0 54528 591818 593322 46053
Shadow Dancer 19301 0 25272 0 0 25272
Shadow Killer 475 857 5627 0 0 5627
Soul Drainer 1302 1338 15692 15068 15107 5095
Spike Thorn 1299 1335 15654 15028 15068 5082
Spirit Keeper 2820 21002 33411 37122 37122 11932
Spirit Ward 2194 0 19059 206896 207419 16097
Steel Carapace 2186 0 19015 206373 206896 16059
Steel Pillar 15792 0 21896 0 0 21896
Steel Shade 1299 1335 15654 15028 15068 5082
Steelrend 19301 0 25272 0 0 25272
Stone Crusher 1568 0 13632 147954 148330 11513
Stoneraven 1202 1139 14225 13647 13647 4611
Stormlash 6670 50365 80350 0 0 80350
Stormshield 973 1139 11737 11270 11299 3810
Stormspire 15792 0 21896 0 0 21896
Templar's Might 21714 0 25272 0 0 25272
The Cranium Basher 31583 0 43793 0 0 43793
The Gladiator's Bane 969 1132 11676 0 0 11676
The Grandfather 15792 0 21896 0 0 21896
The Reaper's Toll 637 745 7682 7376 7396 2494
The Redeemer 3824 3684 46102 44272 44390 14969
Thunderstroke 925 877 10952 10506 10506 3550
Tomb Reaver 922 0 10049 0 0 10049
Tyrael's Might 173709 0 0 0 0 0
Veil of Steel 2458 0 26798 40865 40969 11602
Verdungo's Cord 846 1547 10187 9778 9804 3307
Viperfork 512 937 6169 5921 5937 2002
Warshrike 1114 8414 13426 14931 14969 4802
Widowmaker 924 0 10075 15363 15403 4362
Windforce 15792 0 21896 0 0 21896
Windhammer 488 502 5884 5650 5665 1910
Wizardspike 447 431 5392 5178 5191 1751
Wolfhowl 1439 1364 17111 0 0 17111
Wraith Flight 922 0 10049 15324 0 6069
Atma's Scarab 3701 3848 36777 36017 36132 12102
Bul-Kathos' 7279 7568 72329 72774 71769 24096
Carrion Wind 2426 2523 24110 24258 23923 8032
Dwarf Star 728 757 7233 7277 7177 2410
Gheed's Fortune 493 513 4903 4934 4949 1643
Highlord's Wrath 3701 3848 36777 36017 36132 12102
Mara's Kaleidoscope 3701 3848 36777 36017 36132 12102
Metalgrid 9253 9620 91944 0 0 91944
Nature's Peace 2426 2523 24110 24258 23923 8032
Rainbow Facet 494 513 4904 0 0 4904
Raven Frost 728 757 7233 7277 7177 2410
Seraph's Hymn 6169 6413 61296 60028 60220 20170
The Cat's Eye 3701 3848 36777 36017 36132 12102
The Eye of Etlich 3701 3848 36777 36017 36132 12102
The Rising Sun 3701 3848 36777 36017 36132 12102
The Stone of Jordan 7279 7568 72329 72774 71769 24096
Wisp Projector 7279 7568 72329 72774 0 36275
Amulet 48 48 84 84 84 28
Ber Rune 557539 557532 972208 972208 972208 324069
Cham Rune 975507 975495 1701040 1701040 1701040 567013
Fal Rune 19956 19956 34799 34799 34799 11600
Grand Charm 96 96 168 168 168 56
Gul Rune 121478 121477 211827 211827 211827 70609
Io Rune 7640 7640 13322 13322 13322 4441
Ist Rune 104227 104226 181746 181746 181746 60582
Jah Rune 650338 650330 1134027 1134027 1134027 378009
Jewel 96 96 168 168 168 56
Ko Rune 15071 15071 26280 26280 26280 8760
Large Charm 96 96 168 168 168 56
Lem Rune 29934 29934 52198 52198 52198 17399
Lo Rune 318700 318696 555732 555732 555732 185244
Lum Rune 10047 10047 17520 17520 17520 5840
Mal Rune 69485 69484 121164 121164 121164 40388
Ohm Rune 212466 212464 370488 370488 370488 123496
Pul Rune 39775 39774 69357 69357 69357 23119
Ring 24 24 42 42 42 14
Small Charm 96 96 168 168 168 56
Sur Rune 371692 371688 648139 648139 648139 216046
Um Rune 59662 59661 104035 104035 104035 34678
Vex Rune 182217 182215 317741 317741 317741 105914
Zod Rune 3413924 0 5953029 5953029 5953029 1984343
Thanks to http://www.postabout.com/index.php?s=&showtopic=65480
Diablo 2 How to run multiple d2s without the use of 3rd party programs
Step two, Copy all contents of your diablo directory into another folder in your Program files folder, ie: diablo 2, d2, dii, anything thats not diablo ii.
Step Three, uninstall diablo ii. (only the one in the original diablo 2 folder, not the new one)
Step four, re-install diablo ii with different cdkey set, save into the normal directory that you had it in previously (diablo ii)
Step five, Switch accounts and run either of the folders in -w mode (to do this, rightclick on the shortcut icon on your desktop for diablo ii, and add -w (with a space before it) at the end of the line that says "target:")
Step six, switch back over and run the opposite folder in -w mode, and there you have it two diablos running at once with no hacks whatsoever
basically on windows when you first get your CPU you have an administrator's account. so every time you log on you go directly there.
now if you go to control pannel there should be a section called user accounts. you need to create a new account on your CPU. this also allows other people from going into your stuff.
so basically say on the administrator's account you have the full screen diablo version. on the 2nd account you have the windowed version.
now basically once you open one diablo switch accounts not log off otherwise it will close diablo onto the administrator's/secondary account. then trade this way. to summarize:
create a new account on your CPU -> turn on diablo on one of the account -> switch accounts by going to log off then switch users -> go open the second diablo and mule/perm etc.
you must switch users a lot in order to mule/perm. if this doesn't make sense I am sure someone else can clarify this.
Thanks To http://www.postabout.com/index.php?s=&showtopic=65480
Diablo 2 Realm Down FAQ Guide 1.12
| QUOTE (battle.net) |
| This ban will last from five minutes up to forty-eight hours. Note that this is dependant on your past banning habits and the severity of the reason banned. Multiple logon attempts will worsen your ban. Check after ten minutes, then every half hour afterwards. After 24 hours, hourly checkups are safe. |
the new realm down message as of .11
(IMG:http://img316.imageshack.us/img316/8458/screenshot0040ni.jpg)
If you have realm down, it could be for any of the following reasons:
- Creating games too fast.
- Joining and Leaving games too fast.
- Switching characters too fast.
- Using hacks.
- Any number of other reasons, including doing absolutely nothing.
If you have a different way, please PM me and I will add it.
Method #1:
- Go to Start.
- Click on 'Run'
- Type in 'cmd' and press enter.
- Type in 'ipconfig /release all'.
- Type in 'ipconfig /renew all'.
Method #2:
This works for Windows XP; not tested on other operating systems.
- Go to Start.
- Click on 'Run'
- Type in 'cmd' and press enter
- Type in 'ipconfig /release all'
- Type in 'ipconfig /renew all'
- Locate 'My Network Places'.
- Locate your 'Local Area Connection'.
- Right-Click on 'Local Area Connection' and go to 'properties'.
- Double Click on 'Internet Protocol (TCP/IP)' from the list under the 'General' tab.
- Click on the 'Use the following IP address' under the 'General' tab.
- Create an IP address (Doesn't matter what numbers it is, easiest to just type in 1 and 2 until it's filled up.)
- Press 'Tab' and it should automatically fill in the 'Subnet Mask' section with default numbers.
- Hit the 'OK' button.
- Hit the 'OK button again.
- Right-Click on 'Local Area Connection' and go to 'properties' again.
- Go back to the 'TCP/IP' settings.
- This time, select 'Obtain an IP Address automatically.'
- Hit the 'OK' button.
- Hit the 'OK' button again.
- You now should have a new IP address.
Method #3
This works for Linksys Wireless-G Broadband Router; not tested on other routers.
- Open up your internet browser.
- Go to http://192.168.1.1/
- Find 'Mac Address Clone'.
- If it is not enabled, enable it.
- Change the last two digits to any combination of numbers 1-9 and any letter A-F (4F, A1, 7C, for example).
- Click 'Save Settings'.
- Click 'Continue'.
Diablo 2 Breakpoints Table FHR FBR IAS FCR
| Character | Weapon/Skill/Form | Block Frames | ||||||||||||||||
| 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | ||
| Amazon | 1-handed swinging weapons* | 0 | 4 | 6 | 11 | 15 | 23 | 29 | 40 | 56 | 80 | 120 | 200 | 480 | | | | |
| Other weapons | | | | | | | | | | | | | 0 | 13 | 32 | 86 | 600 | |
| Assassin | All | | | | | | | | | | | | | 0 | 13 | 32 | 86 | 600 |
| Barbarian | All | | | | | | | | | | | 0 | 9 | 20 | 42 | 86 | 280 | |
| Druid | Human | | | | | | | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | | |
| Werebear | | | | | | 0 | 5 | 10 | 16 | 27 | 40 | 65 | 109 | 223 | | | | |
| Werewolf | | | | | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | | | |
| Necromancer | All | | | | | | | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | | |
| Paladin | Without Holy Shield | | | | | | | | | | | | | 0 | 13 | 32 | 86 | 600 |
| With Holy Shield | | | | | | | | | | | | | | | | 0 | 86 | |
| Sorceress | All | | | | | | | | | 0 | 7 | 15 | 27 | 48 | 200 | 200 | | |
FCR
| Frames | Amazon | A3 Mercenary | Assassin | Druid Human | Druid WW | Druid WB | Pal/Nec | Barb/Sorc |
| 19 | 0 | | | | | | | |
| 18 | 7 | 0 | | 0 | | | | |
| 17 | 14 | 10 | | 4 | | | | |
| 16 | 22 | 15 | 0 | 10 | 0 | 0 | | |
| 15 | 32 | 30 | 8 | 19 | 6 | 7 | 0 | |
| 14 | 48 | 40 | 16 | 30 | 14 | 15 | 9 | |
| 13 | 68 | 60 | 27 | 46 | 26 | 26 | 18 | 0 |
| 12 | 99 | 90 | 42 | 68 | 40 | 40 | 30 | 9 |
| 11 | 152 | 140 | 65 | 99 | 60 | 63 | 48 | 20 |
| 10 | | | 102 | 163 | 95 | 99 | 75 | 37 |
| 9 | | | 174 | | 157 | 163 | 125 | 63 |
| 8 | | | | | | | | 105 |
| 7 | | | | | | | | 200 |
FHR
| Character | Weapon | Hit Recovery Frames | |||||||||||||||
| 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | ||
| Amazon | All | | | | | | | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | |
| Assassin | All | | | | | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |
| Barbarian | All | | | | | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |
| Act 5 mercenary | All | | | | | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |
| Druid, human | 1-handed swinging weapons* | | | | 0 | 3 | 7 | 13 | 19 | 29 | 42 | 63 | 99 | 174 | 456 | | |
| Other weapons | | | | | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | | | |
| Druid, werebear | All | | | | | 0 | 5 | 10 | 16 | 24 | 37 | 54 | 86 | 152 | 360 | | |
| Druid, werewolf | All | | | | | | | | | | | 0 | 9 | 20 | 42 | 86 | 280 |
| Act 3 mercenary | All | 0 | 5 | 8 | 13 | 18 | 24 | 32 | 46 | 63 | 86 | 133 | 232 | 600 | | | |
| Necromancer | All | | | | | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | | |
| Paladin | Spears and staves | | | | | 0 | 3 | 7 | 13 | 20 | 32 | 48 | 75 | 120 | 280 | | |
| Other weapons | | | | | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | | |
| Act 1 mercenary | All | | | | | | | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | |
| Sorceress | All | | | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | | | |
| Act 2 mercenary | All | | | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | | | |
Chance to hit
100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
AR = Attack Rating; alvl = Level of Attacker; dlvl = Level of Defender; DR = Defense Rating
Note: Attacks will never have less than 5% chance to hit nor more than 95% chance to hit.
Final chance to hit is truncated.
Example
I have an AR of 10,000. I am lvl85 (attacker) and the Defender is lvl90 with a defense of 5000
= 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl)
= 100 * 10000/ (10000 + 5000) * 2 * 85/ ( 85 + 90)
= 1000000/(10000 + 5000) * 2 * 85/(85 + 90)
= 1000000/(15000) * 2 * 85/(175)
= 1000000/(15000) * 2 * 85/(175)
= 66.667 * 2 * 85/175
= 133.333 * 85/175
= 11333.333/175
= 64.761% chance to hit.
(Your attack rating without +AR or +Ar% from equipment, charms or skills)
= (Dex * 5) - 35 + ClassBonus
The ClassBonus is:
20 for Barbarians and Paladins
15 for Assassins
5 for Amazons and Druids
-10 for Necromancers
-15 for Sorceresses
Example
Any lvl Necromancer with 200 Dex.
= (Dex * 5) - 35 + ClassBonus
= (200 * 5) - 35 + (-10)
= (1000) - 35 + (-10)
= 965 + (-10)
= 955AR
(Your Defense rating without Defense, +Def or +Def% from equipment, charms or skills)
= Dex / 4 (rounding down)
Example
Any lvl char with 179 Dex.
= Dex/4 (rounding down)
= 179/4 (rounding down)
= 44.75 (rounding down)
= 44
Vs. large (eLarge): 32/128 = 25%
Vs. small (eSmall): 128/128 = 100%
everyone else: 64/128 = 50%
Open Wounds
Damage per frame:
Clvl=1-15: ((9*Clvl+31)/256)) * Modifier
Clvl=16-30: ((18*Clvl-104)/256) * Modifier
Clvl=31-45: ((27*Clvl-374)/256) * Modifier
Clvl=46-60: ((36*Clvl-779)/256) * Modifier
Clvl=61-99: ((45*Clvl-1319)/256) * Modifier
Modifier:
Triggers on a Player with attacker using a Melee Attack: 0.25
Triggers on a Player with attacker using Ranged Attack: 0.125
Triggers on a Boss Monster with attacker using Ranged or Melee: 0.5
Trigger on Other Targets with attacker using Ranged or Melee: 1
Open Wounds has a duration of 200 Frames (8 Seconds) and will reset the timer if reapplied. It's not actual damage but a Negative Life Regenration.
E.g:
Lvl80 Char using melee attack on a normal monster (Other Target)
Clvl=61-99: ((45*Clvl-1319)/256) * Modifier
= ((45*80-1319)/256) * 1
= ((3600-1319)/256)
= (2281/256) * 1
= 8.91015625 * 1
= 8.91015625 Damage per Frame.
For Damage per second, do (Damage per frame * 25)
8.91015625 * 25
= 222.75390625 Damage per second.
Thanks to http://strategy.diabloii.net/news.php?id=551
Diablo 2 Energy Shield Sorceress Sorc Explained Guide Build 1.12
This small FAQ gives answers to all relevant knowledge needed to understand Energy Shield and its synergy Telekinesis.
Q: What does telekinesis do for energy shield?
A: Energy shield takes 2 points of mana for every point of life it absorbs. Each point you spend in telekinesis reduces this by 0,0625 point. This means that after 16 points you’re only losing half the mana compared to zero points, or one mana per absorbed life. At 20 points you’re only losing 0,75 mana per absorbed hit point.
Q: So if you get a level 32 telekinesis you’re losing no mana through energy shield?
A: No, it only works with actual invested points, so level 20 (1:0,75) is the limit.
Q: How much damage can energy shield absorb?
A: It’s capped at 95%, which is at skill level (slvl) 40. After that only the duration of energy shield increases.
Q: What is the energy shield bug?
A: It doesn’t exist. This ‘bug’ you might’ve heard about, is simply an intended change from blizzard. This change is that energy shield is now applied before resistances, meaning your mana gets drained four times as much as it used to with maxed resistances. Telekinesis doesn’t totally make up for this, but it helps.
Q: Is energy shield applied before the PvP penalty?
A: No. This is good since this means 6 times less mana draining.
Q: How do I calculate damage taken to mana and life with energy shield?
There’s a formula for that:
Damage to life = InitialDamage*(W/100)*(1-X/100)*(1-Y/100)*(1-Z/100)
W = PvP penalty (for most, if not all attacks 17%)
X = % resistance (or damage reduction in case of a physical attack)
Y = % chance to block (in case of a physical attack or blockable elemental attack)
Z = % energy shield
Fill in zero if you have zero resistance or block or damage reduction.
For example if you take 12 000 damage hit from a fire ball when dueling another sorceress with maxed telekinesis, resistances and 95% (max) energy shield:
Damage to life = 12 000*0,17*(1-0,75)*(1-0)*(1-0,95) = 25,5 life lost
For damage to mana another formula can be used:
Damage to mana = Damage*(2 – 0,0625x)*(W/100)
x = slvl telekinesis
W = pvp penalty
Take the same example as above, with the fire ball hitting:
Damage to mana = 12 000*(2-0,0625*20)*(0,17) = 1530 mana lost
Q: Is damage to mana % effective in combination with energy shield?
A: No. Since damage to mana is now subtracted from the actual damage you take, in our fire ball example, it would take (1500/25)*100 = 6000% damage to mana in order to restore the lost mana. The higher your energy shield gets, the less you benefit from %damage to mana.
A formula for this is:
Damage to mana/Damage to life*100 = Amount of DmgToMana% needed to fully restore lost mana
Q: Is Energy shield viable?
A: Yes, this build is very powerful in both PvM as in PvP, the main problems are getting enough damage output, and mana burn monsters in PvM.
Q: I don't get all this math, in simple language, what can ES do for me?
A: It can absorb 95% of all damage you take, given that you can keep your mana high enough. Your lost life will be very minor, but your mana takes heavy beat. Telekinesis helps reducing the cost of mana.
Q: Does energy shield absorb all attacks?
A: No, it doesn't absorb poison and open wounds. There's also reports of a bug where it doesn't absorb charge either.
Thanks to soepgroente
